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Learning Objective C For Mac

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Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). Learn Objective-C on the Mac: For OS X and iOS, Second Edition is an extensive, newly updated guide to Objective-C, the native language that is the underlying foundation for the iOS and OS X software development kits. Read Book Learn Objective C On The Mac Learn Series Objective-C Tutorial - Tutorialspoint Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave. Use of Objective-C. Objective-C, as mentioned earlier, is used in iOS and Mac OS X. It has large base of iOS users and largely increasing Mac OS X users. And since Apple focuses on quality first and its wonderful for those who started learning Objective-C.

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  • By Robert Clair
  • Published Nov 14, 2012 by Addison-Wesley Professional. Part of the Learning series.

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    PDFThe popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

Description

  • Copyright 2013
  • Edition: 2nd
  • Book
  • ISBN-10: 0-321-83208-6
  • ISBN-13: 978-0-321-83208-5


Learning Objective C For Mac Download

Get Started Fast with Objective-C 2.0 Programming for OS X Mountain Lion, iOS 5.1, and Beyond

Fully updated for Xcode 4.4, Learning Objective-C 2.0, Second Edition, is today's most useful beginner's guide to Objective-C 2.0. One step at a time, it will help you master the newest version of Objective-C 2.0 and start writing high-quality programs for OS X 10.8 Mountain Lion, iOS 5.1, and all of Apple's newest computers and devices.

Top OS X and iOS developer Robert Clair first reviews the essential object and C concepts that every Objective-C 2.0 developer needs to know. Next, he introduces the basics of the Objective-C 2.0 language itself, walking through code examples one line at a time and explaining what's happening behind the scenes.

This revised edition thoroughly introduces Apple's new Automated Reference Counting (ARC), while also teaching conventional memory-management techniques that remain indispensable. Carefully building on what you've already learned, Clair progresses to increasingly sophisticated techniques in areas ranging from frameworks to security. Every topic has been carefully chosen for its value in real-world, day-to-day programming, and many topics are supported by hands-on practice exercises.

Coverage includes

· Reviewing key C techniques and concepts, from program structure and formats to variables and scope

· Understanding how objects and classes are applied in Objective-C 2.0

· Writing your first Objective-C program with Xcode 4.4

· Using messaging to efficiently perform tasks with objects

· Getting started with Apple's powerful frameworks and foundation classes

· Using Objective-C control structures, including Fast Enumeration and exception handling

· Adding methods to classes without subclassing

· Using declared properties to save time and simplify your code

· Mastering ARC and conventional memory management, and knowing when to use each

· Using Blocks to prepare for concurrency with Apple's Grand Central Dispatch

· Leveraging Xcode 4.4 improvements to enums and @implementation

Sample Content

Online Sample Chapter

Sample Pages

Download the sample pages (includes Chapter 1 and Index)

Table of Contents

Preface xxv

Acknowledgments xxxv

About the Author xxxvii

Part I: Introduction to Objective-C 1

Chapter 1: C, the Foundation of Objective-C 3

The Structure of a C Program 4

Variables 8

Operators 16

Expressions and Statements 21

Program Flow 23

Preprocessor 33

Command Line Compiling and Debugging 37

Summary 39

Exercises 39

Chapter 2: More about C Variables 43

Memory Layout of a C Program 43

Automatic Variables 44

External Variables 46

Learning Objective C For Macbook Pro

Declaration Keywords 46

Scope 50

Dynamic Allocation 51

Summary 54

Exercises 55


Chapter 3: An Introduction to Object-Oriented Programming 57

Object-Oriented Programming 57

An Introduction to Objective-C 60

Objective-C Additions 68

Summary 74

Chapter 4: Your First Objective-C Program 75

Building with Xcode 75

Objective-C Program Structure 79

An Object-Oriented 'Hello World' 83

main.m 90

Summary 92

Exercises 92

Part II: Language Basics 95

Learning

Chapter 5: Messaging 97

Methods 97

A Simple Method 97

Methods with Arguments 98

Messaging 100

Messaging Details 103

Under the Hood 111

Message Forwarding 113

Learning Objective C For Macular Degeneration

Efficiency 114

Introspection and Other Runtime Fun 115

Summary 117

Exercises 117

Chapter 6: Classes and Objects 119

Defining a Class 119

Subclassing a Class 123

Creating Objects 131

Destroying Objects 139

Copying Objects 141

Summary 146

Exercises 146

Chapter 7: The Class Object 149

Class Objects 149

Other Class Methods 153

Mimicking Class Variables 158

Summary 163

Exercises 164

Chapter 8: Frameworks 167

What Is a Framework? 168

Cocoa and Cocoa Touch 169

AppKit 170

UIKit 171

Core Foundation 172

Core Graphics 175

Core Animation 176

Other Apple-Supplied Frameworks 176

Third-Party Frameworks 177

Under the Hood 178

Summary 179

Chapter 9: Common Foundation Classes 181

Immutable and Mutable Classes 181

Class Clusters 182

NSString 183

Collection Classes 188

NSNumber 193

NSNull 195

NSData 196

NSURL 197

Objective-C Literals and Object Subscripting 198

Structures 204

Geometry Structures on iOS 206

Summary 206

Exercises 207

Chapter 10: Control Structures in Objective-C 209

if Statements 209

for Statements and Implicit Loops 213

while Statements and NSEnumerator 215

Fast Enumeration 217

An Example Using Fast Enumeration 220

Exceptions 223

Summary 229

Exercises 230

Chapter 11: Categories, Extensions, and Security 233

Categories 233

Associative References 238

Extensions 240

Instance Variable Scope (Access Control) 242

Hiding Your Instance Variable Declarations 243

Access Control for Methods 246

Namespaces 246

Security 246

Calling C Functions from Objective-C 250

Summary 251

Exercises 251

Chapter 12: Properties 253

Accessing Instance Variables Outside of an Object (Don't Do It) 254

Declaring and Implementing Accessors 255

Accessors Using Properties 258

Synthesized Instance Variables 260

@synthesize by Default 261

Synthesis Summary 262

Private Properties 263

The @property Statement 263

More about @dynamic 266

Properties without Instance Variables 267

Properties and Memory Management 268

A Look Ahead at Automatic Reference Counting (ARC) 269

Subclassing and Properties 270

Hidden Setters for readonly Properties 271

Properties as Documentation 272

Dot Syntax 272

Summary 276

Exercises 277

Chapter 13: Protocols 279

The Rationale for Protocols 279

Using Protocols 280

TablePrinter 285

FruitBasket 287

main 288

A Problem 289

Implement the Optional Methods 290

Protocol Objects and Testing for Conformance 291

Informal Protocols 291

Summary 292

Exercises 293

Part III: Advanced Concepts 295

Chapter 14: Memory Management Overview 297

The Problem 298

The Solutions: Objective-C Memory Management 299

Onward 300

Chapter 15: Reference Counting 301

Reference Counting Basics 301

Receiving Objects 303

Ownership 305

dealloc 306

Returning Objects 308

retainCount 314

Multithreading 314

When Retain Counts Go Bad 316

Retain Cycles 319

The Final Goodbye: When Programs Terminate 321

Summary 322

Exercises 323

Chapter 16: ARC 325

What ARC Is and Is Not 326

How ARC Works 326

ARC Imposes Some Rules 328

New Variable Qualifiers 332

Learning objective c for macular degeneration
  • Your Price: $25.59
  • List Price: $31.99
  • Includes EPUB, MOBI, and PDF
  • This eBook includes the following formats, accessible from your Account page after purchase:

    EPUBThe open industry format known for its reflowable content and usability on supported mobile devices.

    MOBIThe eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    PDFThe popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.

Description

  • Copyright 2013
  • Edition: 2nd
  • Book
  • ISBN-10: 0-321-83208-6
  • ISBN-13: 978-0-321-83208-5


Learning Objective C For Mac Download

Get Started Fast with Objective-C 2.0 Programming for OS X Mountain Lion, iOS 5.1, and Beyond

Fully updated for Xcode 4.4, Learning Objective-C 2.0, Second Edition, is today's most useful beginner's guide to Objective-C 2.0. One step at a time, it will help you master the newest version of Objective-C 2.0 and start writing high-quality programs for OS X 10.8 Mountain Lion, iOS 5.1, and all of Apple's newest computers and devices.

Top OS X and iOS developer Robert Clair first reviews the essential object and C concepts that every Objective-C 2.0 developer needs to know. Next, he introduces the basics of the Objective-C 2.0 language itself, walking through code examples one line at a time and explaining what's happening behind the scenes.

This revised edition thoroughly introduces Apple's new Automated Reference Counting (ARC), while also teaching conventional memory-management techniques that remain indispensable. Carefully building on what you've already learned, Clair progresses to increasingly sophisticated techniques in areas ranging from frameworks to security. Every topic has been carefully chosen for its value in real-world, day-to-day programming, and many topics are supported by hands-on practice exercises.

Coverage includes

· Reviewing key C techniques and concepts, from program structure and formats to variables and scope

· Understanding how objects and classes are applied in Objective-C 2.0

· Writing your first Objective-C program with Xcode 4.4

· Using messaging to efficiently perform tasks with objects

· Getting started with Apple's powerful frameworks and foundation classes

· Using Objective-C control structures, including Fast Enumeration and exception handling

· Adding methods to classes without subclassing

· Using declared properties to save time and simplify your code

· Mastering ARC and conventional memory management, and knowing when to use each

· Using Blocks to prepare for concurrency with Apple's Grand Central Dispatch

· Leveraging Xcode 4.4 improvements to enums and @implementation

Sample Content

Online Sample Chapter

Sample Pages

Download the sample pages (includes Chapter 1 and Index)

Table of Contents

Preface xxv

Acknowledgments xxxv

About the Author xxxvii

Part I: Introduction to Objective-C 1

Chapter 1: C, the Foundation of Objective-C 3

The Structure of a C Program 4

Variables 8

Operators 16

Expressions and Statements 21

Program Flow 23

Preprocessor 33

Command Line Compiling and Debugging 37

Summary 39

Exercises 39

Chapter 2: More about C Variables 43

Memory Layout of a C Program 43

Automatic Variables 44

External Variables 46

Learning Objective C For Macbook Pro

Declaration Keywords 46

Scope 50

Dynamic Allocation 51

Summary 54

Exercises 55


Chapter 3: An Introduction to Object-Oriented Programming 57

Object-Oriented Programming 57

An Introduction to Objective-C 60

Objective-C Additions 68

Summary 74

Chapter 4: Your First Objective-C Program 75

Building with Xcode 75

Objective-C Program Structure 79

An Object-Oriented 'Hello World' 83

main.m 90

Summary 92

Exercises 92

Part II: Language Basics 95

Chapter 5: Messaging 97

Methods 97

A Simple Method 97

Methods with Arguments 98

Messaging 100

Messaging Details 103

Under the Hood 111

Message Forwarding 113

Learning Objective C For Macular Degeneration

Efficiency 114

Introspection and Other Runtime Fun 115

Summary 117

Exercises 117

Chapter 6: Classes and Objects 119

Defining a Class 119

Subclassing a Class 123

Creating Objects 131

Destroying Objects 139

Copying Objects 141

Summary 146

Exercises 146

Chapter 7: The Class Object 149

Class Objects 149

Other Class Methods 153

Mimicking Class Variables 158

Summary 163

Exercises 164

Chapter 8: Frameworks 167

What Is a Framework? 168

Cocoa and Cocoa Touch 169

AppKit 170

UIKit 171

Core Foundation 172

Core Graphics 175

Core Animation 176

Other Apple-Supplied Frameworks 176

Third-Party Frameworks 177

Under the Hood 178

Summary 179

Chapter 9: Common Foundation Classes 181

Immutable and Mutable Classes 181

Class Clusters 182

NSString 183

Collection Classes 188

NSNumber 193

NSNull 195

NSData 196

NSURL 197

Objective-C Literals and Object Subscripting 198

Structures 204

Geometry Structures on iOS 206

Summary 206

Exercises 207

Chapter 10: Control Structures in Objective-C 209

if Statements 209

for Statements and Implicit Loops 213

while Statements and NSEnumerator 215

Fast Enumeration 217

An Example Using Fast Enumeration 220

Exceptions 223

Summary 229

Exercises 230

Chapter 11: Categories, Extensions, and Security 233

Categories 233

Associative References 238

Extensions 240

Instance Variable Scope (Access Control) 242

Hiding Your Instance Variable Declarations 243

Access Control for Methods 246

Namespaces 246

Security 246

Calling C Functions from Objective-C 250

Summary 251

Exercises 251

Chapter 12: Properties 253

Accessing Instance Variables Outside of an Object (Don't Do It) 254

Declaring and Implementing Accessors 255

Accessors Using Properties 258

Synthesized Instance Variables 260

@synthesize by Default 261

Synthesis Summary 262

Private Properties 263

The @property Statement 263

More about @dynamic 266

Properties without Instance Variables 267

Properties and Memory Management 268

A Look Ahead at Automatic Reference Counting (ARC) 269

Subclassing and Properties 270

Hidden Setters for readonly Properties 271

Properties as Documentation 272

Dot Syntax 272

Summary 276

Exercises 277

Chapter 13: Protocols 279

The Rationale for Protocols 279

Using Protocols 280

TablePrinter 285

FruitBasket 287

main 288

A Problem 289

Implement the Optional Methods 290

Protocol Objects and Testing for Conformance 291

Informal Protocols 291

Summary 292

Exercises 293

Part III: Advanced Concepts 295

Chapter 14: Memory Management Overview 297

The Problem 298

The Solutions: Objective-C Memory Management 299

Onward 300

Chapter 15: Reference Counting 301

Reference Counting Basics 301

Receiving Objects 303

Ownership 305

dealloc 306

Returning Objects 308

retainCount 314

Multithreading 314

When Retain Counts Go Bad 316

Retain Cycles 319

The Final Goodbye: When Programs Terminate 321

Summary 322

Exercises 323

Chapter 16: ARC 325

What ARC Is and Is Not 326

How ARC Works 326

ARC Imposes Some Rules 328

New Variable Qualifiers 332

Properties 336

Retain Cycles 337

ARC and Core Foundation 340

Casting to and from void* 343

ARC and Extra Autorelease Pools 346

ARC and Exceptions 346

Using ARC 347

ARC Uses Runtime Functions 349

More Information 349

Summary 350

Exercises 351

Chapter 17: Blocks 353

Function Pointers 354

NSInvocation 359

Blocks 362

Some Philosophical Reservations 377

Summary 378

Exercises 378

Chapter 18: A Few More Things 381

Enums with a Fixed Underlying Type 381

Forward Declarations of Methods in the @implementation Block Are No Longer Needed 384

Some New Documentation 387

Summary 387

Exercises 387

Part IV: Appendices 389

Appendix A: Reserved Words and Compiler Directives 391

Appendix B: Toll-Free Bridged Classes 393

Appendix C: 32- and 64-Bit 395

Kernel and User Programs in 64-Bit 396

Coding Differences for 64-Bit Programs 396

Performance 396

Compiling for 32-Bit and 64-Bit 397

More Information 398

Appendix D: The Fragile Base Class Problem 399

Appendix E: Resources for Objective-C 401

Apple Resources 401

Internet Resources 402

Groups 402

Books 403

Index 405

More Information

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Objective-C is the main language for writing software on Apple's Mac OS X computers and iOS devices (iPhone, iPad, and iPod Touch). It's an object-oriented language based on C, but the inclusion of features from Smalltalk give it a unique appearance when compared to similar languages such as C++, C#, and Java.

This is a short overview of the language and the tools that required to develop software using it. Excellent video resources are available when learning to Program in Objective-C & Xcode, and developers who are particularly interested in mobile apps will enjoy Objective C for iPhone-iPad App Programming.

Getting Started

Apple provides an integrated development environment (IDE) to use when writing software and apps in Objective-C. This IDE is called Xcode and it can only be installed on Apple computers running Mac OS X. However, it is possible to use OS X on a virtual machine in Windows and use Xcode that way.

There are some small differences in the requirements between developing for Mac OS X and iOS, and depending on how you want to distribute your completed projects.

When writing software for OS X or iOS and placing them on Apple's App Stores, you need:

  • An Intel Mac running OS X Mavericks (10.9) or Mountain Lion (10.8).
  • The latest version of Apple Xcode (5.1.1).
  • A Mac Developer Program or iOS Developer Program account.

If you do not have an Apple Developer account, or cannot meet the minimum computer requirements, older versions of Xcode are available for Mac OS X dating back to OS X Panther (10.3) on PowerPC Macs. You will not be able to submit apps to Apple's App Stores, but running an older version of Xcode can be a good way of trying out programming with Objective-C.

Downloading and Installing Xcode

The latest version of the Xcode IDE, version 5.1.1, can be downloaded and installed for free from the Mac App Store. Older versions of the program can be found in Apple's Developer Center. You do not need a paid Developer Program account to access the Developer Center, only an Apple ID.

To download Xcode from the Developer Center:

  1. In your web browser, visit developer.apple.com/xcode/downloads.
  2. Under Related Tools & Resources, in Additional Tools, click View Downloads >.
  3. Login with your Apple ID and password.
  4. Xcode downloads are available in the Developer Tools category.

Not all versions of Xcode support the complete language, or building apps for iOS. In general, if you are planning to distribute your software, you should use the latest version of the IDE. You may not be able to submit your projects for inclusion in the iOS or Mac App Stores if you use any version of Xcode other than the most recent.

After downloading the '.dmg' for a suitable version of the software, you can install most of them on your system in the same way:

  • Double-click the downloaded file to 'mount' the file and open it.
  • Drag the Xcode icon into your Applications folder.

Creating a New Project

You will usually start by selecting one of the predefined application templates. The options available here are slightly different in each version of the IDE.

To try out some of the language features of Objective-C, without worrying about details like user interfaces, you can create a simple command line application:

  1. On the File menu, click New Project…
  2. Under Command Line Utility, click Foundation Tool.
  3. Click Next.

Learn Objective-c On The Mac For Os X And Ios Pdf

Specify a name for the project and the location where you would like it to be saved, and then click Finish. Xcode will create the necessary code files and configuration settings to give you a jump-start in writing the software.

Objective-C code files are stored with the extension '.m', and there will only be one of these in your project so far. The sample code generated by the application templates tends to vary between different versions of Xcode. However, in the case of a Foundation Tool command line program, it will look something like this:

C programmers will immediately be familiar with most of the code here.

This example begins with an #import directive that loads the Foundation library, which contains Objective-C's standard objects and functions.

Next there is the function main(), which is a standard C declaration. In this case, it is called by the operating system when the program is run, and any command line parameters are passed into the array argv. Curly brackets surround the code that is run when that function is called.

It may be obvious already that programming in Objective-C is a mix of writing code in C, and using Smalltalk code when dealing with objects.

Learning Objectives For Macbeth

Object-Oriented Programming in Objective-C

The code in square brackets on lines 4 and 9 are examples of how Objective-C uses the syntax from Smalltalk for object-oriented programming.

This is line 4:

This assignment statement accomplishes several tasks at once. First it declares a pointer to an NSAutoreleasePool object, and then it creates a new instance of an NSAutoreleasePool and initializes it.

All objects in Objective-C inherit a method called 'alloc' from NSObject. This method is used to allocate memory for the object, and it returns an ID reference not the usable object itself. To call the alloc method, you would use the following statement:

This is the standard syntax for calling a method, without parameters, in Objective-C.

To obtain a usable instance of the object, we first need to call its 'init' method, and this can be done by nesting the allocation statement inside the call to init, as the example below shows:

As a general rule, if you allocate a memory for an object, you must release this memory when you are finished with it.

Line 9 is an example of how to do this by calling the object's release method, which is also inherited from NSObject.

You will spend a lot of time debugging software as you write. NSLog() is defined as a global function in the Foundation library and is not part of any object. It is used for outputting debug messages and is extremely useful when fixing problems in your programs, or when experimenting.

Memory Management in Objective-C

Every time you allocate memory for an object, you must remember to release this memory when you are done. If you do not, the machine may run out of memory and terminate your program unexpectedly. Failing to release memory is also one of the most common reasons that Apple will reject your software or apps when you submit them to the Mac and iOS App Stores.

This process can be tricky for new programmers, and the most common example of this complexity comes with use of one of the most common objects, NSString.

The code above declares a string and then sends it to the debug window. It also demonstrates how some objects can be created without specifically calling the alloc and init methods.

However, the call to release message terminates the program with an error.

Generally speaking, unless you use the method alloc to allocate memory, you will not need to release it. If you are in any doubt, you can always try calling the release method, and removing it if it causes an error.

If you are writing for Mac OS X Lion (10.7) or IOS 5 and later versions of those operating systems, you may be relieved to learn that an extension known as 'Automatic Reference Counting' (ARC) was added to help with memory management. This removes some of the confusion surrounding when you should, and should not, release objects. However, it is in the nature of Objective-C programming that you must pay attention to memory management – disabling ARC and releasing memory yourself is extremely educational, and many developers enjoy the extra control that this gives them.

It's Mostly Just Practice

As this has been just a taster of the language, it may seem like a large jump from where you are now, to actually writing software in Objective-C. Why not learn by building 14 apps, or take a project-based approach to writing software in Xcode?

Learn Objective-c On The Mac





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